Поток сознания

Часто бывает, что заметишь какую-нибудь вещь, и ее хочется запомнить, записать. Причем не для того, чтобы ей потом воспользоваться, а так просто, чтобы было. Так что все это безобразие - просто так.

назад на atermath.com

Archive

Jun
16th
Tue
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Психоанализ — это постоянная самокритика. Если аналитик воспринимает его серьёзно, это постоянный вопрос: то, что я думаю по поводу другого человека, это мои фантазии или эти мысли действительно связаны с тем, что происходит с человеком? Это постоянное самоотслеживание и очень трудный процесс. Деятельность психоаналитика нацелена на разоблачение иллюзий, и в этом отношении Жижек занимается тем же, что и Фрейд.
May
29th
Fri
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szymon:


To Be Someone by Mintdesigners

szymon:

To Be Someone by Mintdesigners
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urbansheep:

Если бы в диссертациях и исследовательских публикациях были комменты… PHD Comics: OMG! ROTFL!! (via curate)

urbansheep:

Если бы в диссертациях и исследовательских публикациях были комменты… PHD Comics: OMG! ROTFL!! (via curate)
May
1st
Fri
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Whenever you have to explain to a participant how something works when they can’t, after some consideration, tell you themselves… well, you see that big thing on the wall over there? It’s called a drawing board – get back to it.
Apr
26th
Sun
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The four types of co-creation Club of experts: A very specific challenge is needing expertise and breakthrough ideas. Contributors are found through a selection process. Quality of input is what counts (e.g. Nokia)
Crowd of people: Also known as Crowdsourcing. For any given challenge, there might be a person out there having a genial idea that should be given a podium. It’s the Rule of the big numbers (e.g.Threadless)
Coalition of parties: In complex situations parties team up to share ideas and investments. Technical breakthroughs and standards often happen when multiple parties collaborate (e.g. IBM)
Community of kindred spirits: When developing something for the greater good, a group of people with similar interests and goals can come together and create (e.g. Linux)
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The five guiding principles in co-creation Inspire participation: Trigger people to join your challenge: open up and show what’s in it for them (e.g. P&G Connect & Develop)
Select the very best: You need the best ideas and the best people to deal with today’s complex issues (e.g. Innocentive)
Connect creative minds: You have to enable bright people to build on each others ideas, both on- and off-line (e.g. Lego)
Share results: Giving back to people - and finding the right way to do it - is crucial (e.g. Apple iPhone App store)
Continue development: Co-creation is a longer-term engagement, in- and outside your company. Only then it will deliver results (e.g. Dell Ideastorm)
Apr
18th
Sat
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It’s quite normal for e-commerce sites to increase sales by 100% or more as a result of usability. More important, they can probably avoid 9 of 10 returns by eliminating most mis-designed items (a 1000% improvement of the error rate metric).
- Jakob Nielsen
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I think the single most important thing that stuck with me after this weekend was that the kids weren’t talking about the cool screens in the application. None of them were talking about how awesome the back-end server infrastructure must’ve been. Nobody cared about the use of IR plus an accelerometer to “cast” the wand. Instead everyone remembers playing the game. They remember what it felt like to have their imagination stimulated, to solve puzzles, to experience the game. They do not remember interacting with the game unless the interaction was frustrating. You can screw up a User Experience very easily whether you are talking about a novelty live-action game at a hotel or whether you’re talking about your company’s corporate website.
The moral of the story here is that as developers, whether we’re building iPhone apps or live-action interactive RPGs or enterprise websites, we should be thinking about how we can create a compelling experience and a truly forgetful user interface.
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Apr
13th
Mon
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Apr
5th
Sun
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szymon:


fruit juice packages by Japanese industrial designer Naoto Fukasawa

szymon:

fruit juice packages by Japanese industrial designer Naoto Fukasawa
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szymon:

advertising that makes you look twice (from adpunch by Samridh Dhawan)

szymon:

advertising that makes you look twice (from adpunch by Samridh Dhawan)
Mar
16th
Mon
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Many features that make Web sites accessible to people with cognitive disabilities also improve the general usability of sites, because such disabilities can amplify mild annoyances into absolute barriers.
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Many times focusing on standards and guidelines puts the focus on the technical aspects of accessibility, and the human interaction aspect is lost. This problem can be avoided by adopting the broader definition of accessibility as a guiding principle. Instead of focusing only on the technical aspects of accessibility, it is important to recognize that usability is also an important aspect of accessibility. Consciously addressing ‘usable accessibility’ helps clarify the difference between what meets minimum accessibility standards and what is usable by people with disabilities.